Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Gain a large amount of Attack Speed for the first 3 attacks made against enemy champions.
Deal bonus true damage to enemy champions with impaired movement or actions.
Heal when you damage an enemy champion.
Damaging basic attacks and ability damage deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP, adaptive for each Zombie Ward spawned plus bonus upon completion.
When your wards expire, they leave behind a Ghost Poro. The Ghost Poro grants vision until discovered. Gain permanent AD or AP, adaptive for each Ghost Poro and when your Ghost Poro spots an enemy champion, plus bonus upon completion.
Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Unique takedowns grant additional gold the first time they are collected.
Unique takedowns grant permanent out of combat MS.
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
While Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel, then blink to a new location.
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Get some gold back when you purchase Legendary Items.
Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.
Potions grant some restoration immediately.
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
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18 Summoner Spell Haste
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10 Item Haste
Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.
Gain bonus Adaptive Force at 5 and 10 stacks.
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Killing a target heals you.
Takedowns restore 5% of your missing health and grant an additional 20 gold.
Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Takedowns on enemies grant permanent Attack Speed.
Takedowns on enemies grant permanent Basic Ability Haste.
Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Deal more damage to low health enemy champions.
Deal more damage to high health enemy champions.
Deal more damage to champions while you are low on health.
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Charge up a powerful attack against a tower while near it.
Impairing the movement of an enemy champion heals nearby allied champions.
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.
Duration: 1.5s
Cooldown: 55s
Gain permanent max health when minions or monsters die near you.
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Gain Armor and Magic Resist when receiving crowd control.
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Damaging a champion with an ability hurls a damaging comet at their location.
Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.
Gain a magic damage shield when taken to low health by magic damage.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
While above 70% health, gain extra adaptive damage.
Your first damaging ability hit every 10s burns champions.
Gain MS and AP or AD, adaptive in the river.
Gain increasing amounts of AD or AP, adaptive over the course of the game.