14.15.1 EN

Patch & language

Data Dragon · 14.15.1

Runes

60 runes
Electrocute

Electrocute

Domination · Keystone

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Dark Harvest

Dark Harvest

Domination · Keystone

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Hail of Blades

Hail of Blades

Domination · Keystone

Gain a large amount of Attack Speed for the first 3 attacks made against enemy champions.
Cheap Shot

Cheap Shot

Domination · Row 1

Deal bonus true damage to enemy champions with impaired movement or actions.
Taste of Blood

Taste of Blood

Domination · Row 1

Heal when you damage an enemy champion.
Sudden Impact

Sudden Impact

Domination · Row 1

Damaging basic attacks and ability damage deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Zombie Ward

Zombie Ward

Domination · Row 2

Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP, adaptive for each Zombie Ward spawned plus bonus upon completion.
Ghost Poro

Ghost Poro

Domination · Row 2

When your wards expire, they leave behind a Ghost Poro. The Ghost Poro grants vision until discovered. Gain permanent AD or AP, adaptive for each Ghost Poro and when your Ghost Poro spots an enemy champion, plus bonus upon completion.
Eyeball Collection

Eyeball Collection

Domination · Row 2

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Treasure Hunter

Treasure Hunter

Domination · Row 3

Unique takedowns grant additional gold the first time they are collected.
Relentless Hunter

Relentless Hunter

Domination · Row 3

Unique takedowns grant permanent out of combat MS.
Ultimate Hunter

Ultimate Hunter

Domination · Row 3

Unique takedowns grant permanent cooldown reduction on your Ultimate.
Glacial Augment

Glacial Augment

Inspiration · Keystone

Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
Unsealed Spellbook

Unsealed Spellbook

Inspiration · Keystone

Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
First Strike

First Strike

Inspiration · Keystone

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Hextech Flashtraption

Hextech Flashtraption

Inspiration · Row 1

While Flash is on cooldown it is replaced by Hexflash.

Hexflash: Channel, then blink to a new location.
Magical Footwear

Magical Footwear

Inspiration · Row 1

You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Cash Back

Cash Back

Inspiration · Row 1

Get some gold back when you purchase Legendary Items.
Triple Tonic

Triple Tonic

Inspiration · Row 2

Upon reaching level 3, gain an Elixir of Avarice.
Upon reaching level 6, gain an Elixir of Force.
Upon reaching level 9, gain an Elixir of Skill.
Time Warp Tonic

Time Warp Tonic

Inspiration · Row 2

Potions grant some restoration immediately.
Biscuit Delivery

Biscuit Delivery

Inspiration · Row 2

Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.
Cosmic Insight

Cosmic Insight

Inspiration · Row 3

+18 Summoner Spell Haste
+10 Item Haste
Approach Velocity

Approach Velocity

Inspiration · Row 3

Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Jack Of All Trades

Jack Of All Trades

Inspiration · Row 3

For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.

Gain bonus Adaptive Force at 5 and 10 stacks.
Press the Attack

Press the Attack

Precision · Keystone

Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Fleet Footwork

Fleet Footwork

Precision · Keystone

Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror

Conqueror

Precision · Keystone

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Absorb Life

Absorb Life

Precision · Row 1

Killing a target heals you.
Triumph

Triumph

Precision · Row 1

Takedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of Mind

Presence of Mind

Precision · Row 1

Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Legend: Alacrity

Legend: Alacrity

Precision · Row 2

Takedowns on enemies grant permanent Attack Speed.
Legend: Haste

Legend: Haste

Precision · Row 2

Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline

Legend: Bloodline

Precision · Row 2

Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de Grace

Coup de Grace

Precision · Row 3

Deal more damage to low health enemy champions.
Cut Down

Cut Down

Precision · Row 3

Deal more damage to high health enemy champions.
Last Stand

Last Stand

Precision · Row 3

Deal more damage to champions while you are low on health.
Grasp of the Undying

Grasp of the Undying

Resolve · Keystone

Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Aftershock

Aftershock

Resolve · Keystone

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Guardian

Guardian

Resolve · Keystone

Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Demolish

Demolish

Resolve · Row 1

Charge up a powerful attack against a tower while near it.
Font of Life

Font of Life

Resolve · Row 1

Impairing the movement of an enemy champion heals nearby allied champions.
Shield Bash

Shield Bash

Resolve · Row 1

Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Conditioning

Conditioning

Resolve · Row 2

After 12 min gain +8 Armor and +8 Magic Resist and increase your bonus Armor and Magic Resist by 3%.
Second Wind

Second Wind

Resolve · Row 2

After taking damage from an enemy champion heal back some missing health over time.
Bone Plating

Bone Plating

Resolve · Row 2

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 55s
Overgrowth

Overgrowth

Resolve · Row 3

Gain permanent max health when minions or monsters die near you.
Revitalize

Revitalize

Resolve · Row 3

Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching

Unflinching

Resolve · Row 3

Gain Armor and Magic Resist when receiving crowd control.
Summon Aery

Summon Aery

Sorcery · Keystone

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Arcane Comet

Arcane Comet

Sorcery · Keystone

Damaging a champion with an ability hurls a damaging comet at their location.
Phase Rush

Phase Rush

Sorcery · Keystone

Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.
Nullifying Orb

Nullifying Orb

Sorcery · Row 1

Gain a magic damage shield when taken to low health by magic damage.
Manaflow Band

Manaflow Band

Sorcery · Row 1

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus Cloak

Nimbus Cloak

Sorcery · Row 1

After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Transcendence

Transcendence

Sorcery · Row 2

Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Celerity

Celerity

Sorcery · Row 2

All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute Focus

Absolute Focus

Sorcery · Row 2

While above 70% health, gain extra adaptive damage.
Scorch

Scorch

Sorcery · Row 3

Your first damaging ability hit every 10s burns champions.
Waterwalking

Waterwalking

Sorcery · Row 3

Gain MS and AP or AD, adaptive in the river.
Gathering Storm

Gathering Storm

Sorcery · Row 3

Gain increasing amounts of AD or AP, adaptive over the course of the game.