16.14.1 EN

Patch & language

Runes 16.14.1 · en_US

Resolve

Keystone

Grasp of the Undying

Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 40% effective.
  • Aftershock

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)

    Guardian

    Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

    Cooldown: 75 - 40 seconds
    Shield: 40 - 150 + 20% of your ability power + 6% of your bonus health
    Proc Threshold: 50 - 165 postmitigation damage
    Slot 1

    Demolish

    Your third attack against turrets deals bonus damage.
    Full description
    Your third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage.

    Cooldown: 30s

    Font of Life

    Impairing the movement of an enemy champion heals nearby allied champions.
    Full description
    Impairing the movement of an enemy champion restores Health to you and the lowest health nearby allied champion.

    70% effect for Ranged Users.

    Cooldown: 20s

    Shield Bash

    Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
    Full description
    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
    Slot 2

    Conditioning

    After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.

    Second Wind

    After taking damage from an enemy champion heal back some missing health over time.
    Full description
    After taking damage from an enemy champion, heal for 4% of your missing health over 10s.

    Bone Plating

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

    Duration: 1.5s
    Cooldown: 55s
    Slot 3

    Overgrowth

    Gain permanent max health when minions or monsters die near you.
    Full description
    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.

    Revitalize

    Gain 5% Heal and Shield Power.

    Heals and shields you cast or receive are 10% stronger on targets below 40% health.

    Unflinching

    Gain Armor and Magic Resist when receiving crowd control.
    Full description
    Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.