
P
Glorious Evolution
PassiveViktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.
Ability videos show the latest version of the spells; they may differ on older patches.
Q
Siphon Power
Cooldown 9/8/7/6/5 s Cost 45/50/55/60/65 Mana Range 600 Ranks 5
Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack.
Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.
Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.
Ability videos show the latest version of the spells; they may differ on older patches.
W
Gravity Field
Cooldown 17/16/15/14/13 s Cost 65 Mana Range 800 Ranks 5
Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned.
Augment: Viktor's spells apply a slow to enemies.
Augment: Viktor's spells apply a slow to enemies.
Ability videos show the latest version of the spells; they may differ on older patches.
E
Hextech Ray
Cooldown 12/11/10/9/8 s Cost 60/70/80/90/100 Mana Range 525 Ranks 5
Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path.
Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.
Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.
Ability videos show the latest version of the spells; they may differ on older patches.
R
Arcane Storm
Cooldown 120/100/80 s Cost 100 Mana Range 700 Ranks 3
Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor.
Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.
Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.
Ability videos show the latest version of the spells; they may differ on older patches.
