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Patch & language

Azir splash art

Champions 9.4.1 · en_US

Azir

The Emperor of the Sands

MageMarksman Resource: Mana
Attack 6
Defense 3
Magic 8
Difficulty 9

Abilities

P · Q · W · E · R
P

Shurima's Legacy

Passive
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Ability videos show the latest version of the spells; they may differ on older patches.

Skins

4
  • Galactic Azir

  • Gravelord Azir

  • SKT T1 Azir

  • Warring Kingdoms Azir

Lore

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.

Tips

Playing as

  • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
  • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
  • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
  • Be a bird!

Playing against

  • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
  • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
  • Try to think of Sand Soldiers as fire. Don't stand in the fire.

In the latest patch

What changed in this patch

Compared with patch 9.3.1.

Attack speed per level
1.5 → 3

History

  1. Changed in patch 9.7.1
  2. Patches 9.4.1 to 9.6.1Attack speed per level
  3. Patches 8.23.1 to 9.3.1Attack speed, Attack speed per level
  4. Patches 8.14.1 to 8.22.1Conquering Sands (Q): cooldown, Arise! (W): cooldown, Shifting Sands (E): cooldown
  5. Patches 8.9.1 to 8.13.1Mana, Resource regen, Mana per level
  6. Patches 8.3.1 to 8.8.2Health regen
  7. Patches 7.23.1 to 8.2.1Lore
  8. Patch 7.22.1Health, Health per level
  9. Patches 7.20.1 to 7.21.1Shifting Sands (E): description
  10. Patch 7.19.1Health, Health regen, Move speed, Emperor's Divide (R): cooldown, Conquering Sands (Q): range, Arise! (W): range
  11. Patches 7.9.1 to 7.18.1Magic resist per level
  12. Patches 7.3.1 to 7.8.1Resource, Health regen
  13. Patches 7.1.1 to 7.2.1Skins, Skin name (268004)
  14. Patches 6.16.1 to 6.24.1Skins, Skin name (268003)
  15. Patches 6.10.1 to 6.15.1Lore
  16. Patches 6.7.1 to 6.9.1Conquering Sands (Q): description
  17. Patches 6.4.1 to 6.6.1Resource
  18. Patches 5.23.1 to 6.3.1Skins, Skin name (268002)
  19. Patches 5.22.2 to 5.22.3Conquering Sands (Q): cooldown, Shifting Sands (E): cooldown
  20. Patches 5.17.1 to 5.22.1Move speed, Conquering Sands (Q): description, Arise! (W): cooldown
  21. Patch 5.16.1Shifting Sands (E): range
  22. Patch 5.15.1Lore
  23. Patch 5.14.1Passive: description, Arise! (W): description, Shifting Sands (E): description
  24. Patches 5.3.1 to 5.13.1Attack damage
  25. Patches 5.2.1 to 5.2.2Conquering Sands (Q): range
  26. Patches 4.21.1 to 5.1.2Shifting Sands (E): range
  27. Patches 4.20.1 to 4.20.2Health, Health regen, Mana, Resource regen, Attack damage, Armor, Resource regen per level
  28. Patch 4.19.3Arise! (W): charges
  29. Patches 4.18.1 to 4.19.2Attack damage
  30. Patches 4.16.1 to 4.17.1New