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Precision

Runes 8.8.2 · en_US

Precision

Keystone

Press the Attack

Press the Attack

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
Lethal Tempo

Lethal Tempo

1.5s after damaging a champion gain 40 - 110% Attack Speed (based on level) for 3s. Attacking a champion extends the effect to 6s.

Cooldown: 6s

Lethal Tempo allows you to temporarily exceed the attack speed limit.
Fleet Footwork

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.

Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.4 AP) and grant +30% movement speed for 1s.
Healing is 60% as effective when used on a minion (30% effective for ranged).
Healing is increased by 40% of your critical damage modifier when triggered by a critical hit.
Conqueror

Conqueror

After 4 seconds in combat, your first attack against an enemy champion grants you 10 - 35 AD, based on level, for 3 seconds and converts 20% of your damage to champions to true damage.

Melee Only: Damaging enemy champions refreshes this buff.

Slot 1

Overheal

Overheal

Excess healing on you becomes a shield.
Full description Excess healing on you becomes a shield, for up to 10% of your total health + 10.

Shield is built up from 40% of excess self-healing, or 300% of excess healing from allies.
Triumph

Triumph

Takedowns restore 12% of your missing health and grant an additional 20 gold.
Full description Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Presence of Mind

Presence of Mind

Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.

Slot 2

Legend: Alacrity

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.
Full description Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Legend: Tenacity

Legend: Tenacity

Takedowns on enemies grant permanent Tenacity.
Full description Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Legend: Bloodline

Legend: Bloodline

Takedowns on enemies grant permanent Lifesteal.
Full description Gain 0.8% life steal for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Slot 3

Coup de Grace

Coup de Grace

Deal more damage to low health enemy champions.
Full description Deal 7% more damage to champions who have less than 40% health.

Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10s.
Cut Down

Cut Down

Deal more damage to champions with more max health than you.
Full description Deal 4% more damage to champions with 150 more max health than you, increasing to 12% at 2000 more max health.
Last Stand

Last Stand

Deal more damage to champions while you are low on health.
Full description Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.

In the latest patch

What changed in this patch

Compared with patch 8.8.1.

Press the Attack: summary
Hitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for s6s.
Lethal Tempo: summary
s1.5s after damaging a champion gain a large amount of Attack Speed. Lethal Tempo allows you to temporarily exceed the attack speed limit.
Conqueror: summary
After 4 seconds in combat, your first attack against an enemy champion grants you AD and converts some of your damage to true damage.
Triumph: summary
Takedowns restore @MissingHealthRestored.0*100@12% of your missing health and grant an additional 20 gold.
Presence of Mind: summary
Takedowns restore @PercentManaRestore*100@20% of your maximum mana and refund @UltimateCooldownRefund*100@10% of your ultimate's cooldown.
Press the Attack: description
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by @AmpPotencyStartSelf.0*100@8 - @AmpPotencyMaxSelf.0*100@12% from all sources for s6s.
Lethal Tempo: description
s1.5s after damaging a champion gain @AttackSpeedMin*100@40 - @AttackSpeedMax*100@110% Attack Speed (based on level) for s3s. Attacking a champion extends the effect to s6s. Cooldown: s6s Lethal Tempo allows you to temporarily exceed the attack speed limit.
Fleet Footwork: description
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized. Energized attacks heal you for 3 - 60 (+@HealBonusADRatio0.-1@3 Bonus AD, +@HealAPRatio0.-1@4 AP) and grant +@MSBuff*100@30% movement speed for s1s. Healing is @MinionHealMod*100@60% as effective when used on a minion (@MinionHealMod*50@30% effective for ranged). Healing is increased by @HealCritMod*100@40% of your critical damage modifier when triggered by a critical hit.
Conqueror: description
After 4 seconds in combat, your first attack against an enemy champion grants you 10 - 35 AD, based on level, for 3 seconds and converts @TrueDamageBase*100@20% of your damage to champions to true damage. Melee Only: Damaging enemy champions refreshes this buff.
Overheal: description
Excess healing on you becomes a shield, for up to @ShieldCapRatio.0*100@10% of your total health + 10. Shield is built up from @ShieldGenerationRateSelf.0*100@40% of excess self-healing, or @ShieldGenerationRateOtherMax.0*100@300% of excess healing from allies.
Triumph: description
Takedowns restore @MissingHealthRestored.0*100@12% of your missing health and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Presence of Mind: description
Takedowns restore @PercentManaRestore*100@20% of your maximum mana and refund @UltimateCooldownRefund*100@10% of your ultimate's cooldown.
Legend: Alacrity: description
Gain @AttackSpeedBase*100@3% attack speed plus an additional @AttackSpeedPerStack*100@1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Legend: Tenacity: description
Gain @TenacityBase*100@5% tenacity plus an additional @TenacityPerStack*100@2.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Legend: Bloodline: description
Gain @LifeStealPerStack*100@0.8% life steal for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace: description
Deal @BonusPercentDamage.0 *100@7% more damage to champions who have less than @EnemyHealthPercentageThreshold*100@40% health. Additionally, takedowns on champions grant an adaptive bonus of @AdaptiveForce.-1*0.6@9 Attack Damage or 15 Ability Power for s10s.
Cut Down: description
Deal @MinBonusDamagePercent.0*100@4% more damage to champions with 150 more max health than you, increasing to @MaxBonusDamagePercent.0*100@12% at 2000 more max health.
Last Stand: description
Deal @MinBonusDamagePercent.0*100@5% - @MaxBonusDamagePercent.0*100@11% increased damage to champions while you are below @HealthThresholdStart.0*100@60% health. Max damage gained at @HealthThresholdEnd.0*100@30% health.

History

  1. Changed in patch 8.11.1
  2. Patches 8.8.2 to 8.10.1Press the Attack: summary, Lethal Tempo: summary, Conqueror: summary, Triumph: summary, Presence of Mind: summary, Press the Attack: description, Lethal Tempo: description, Fleet Footwork: description, Conqueror: description, Overheal: description, Triumph: description, Presence of Mind: description, Legend: Alacrity: description, Legend: Tenacity: description, Legend: Bloodline: description, Coup de Grace: description, Cut Down: description, Last Stand: description
  3. Patches 8.7.1 to 8.8.1Presence of Mind: summary, Presence of Mind: description
  4. Patch 8.6.1Runes: Keystone, Conqueror: name, Conqueror: summary, Conqueror: description
  5. Patches 8.5.1 to 8.5.2Fleet Footwork: description
  6. Patch 8.4.1Press the Attack: description
  7. Patch 8.3.1Lethal Tempo: description, Coup de Grace: description
  8. Patches 7.24.1 to 8.2.1Fleet Footwork: description
  9. Patch 7.23.1Press the Attack: summary, Lethal Tempo: summary, Cut Down: summary, Fleet Footwork: description, Last Stand: description
  10. Patch 7.22.1New