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Patch & language

Jinx splash art

Champions 7.23.1 · en_US

Jinx

The Loose Cannon

Marksman Resource: Mana
Attack 9
Defense 2
Magic 4
Difficulty 6

Abilities

P · Q · W · E · R
P

Get Excited!

Passive
Jinx receives massively increased Movement Speed and stacking Attack Speed whenever she damages an enemy champion, tower, or inhibitor that is then killed or destroyed within 3 seconds.

Ability videos show the latest version of the spells; they may differ on older patches.

Skins

4
  • Mafia Jinx

  • Firecracker Jinx

  • Slayer Jinx

  • Star Guardian Jinx

Lore

A manic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes.

Tips

Playing as

  • Rockets aren't always the best choice! Jinx's minigun is incredibly powerful when fully ramped up. Switch to it whenever an enemy champion gets too close.
  • Jinx's rockets deal full damage to all enemies in the explosion. Use them on minions in lane to hit nearby enemy champions without drawing minion aggro.
  • When a fight starts try to stay on the edge of fray by poking with rockets and Zap!. Do not run in and unload with the minigun until you feel it is safe.

Playing against

  • Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.
  • Jinx's ultimate does less damage the closer you are to her.
  • Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon.

In the latest patch

What changed in this patch

Compared with patch 7.22.1.

Lore
Jinx lives to wreak havoc without a thought for the consequences, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more thanfrom boredomZaun, and gleefully brings her own volatile brand ofJinx pandemoniumlives to thewreak onehavoc placewithout shecare findsfor dullest:the Piltoverconsequences. With an arsenal of deadly toysweapons, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite gamebrightest isexplosions to toy with Piltover's finest - especially Vi. Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashedleave a seriestrail of warped and destructive capers that endangered the entire city,mayhem and left its people reeling from the worst crime spree in Piltover's history. As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaunpanic in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx. As Jinx's rampage escalated, Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officerwake. With a caricature of Vi's face splashed across the treasury's facade, and a scribbled time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it. Determined to put the troublemaker behinddespises barsboredom, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both. When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting messagegleefully tobrings her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline.own Thechaotic lightsbrand of the city spelled out a simple taunt: you'll never catch me. As Vi read thepandemonium message,wherever she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first timegoes. ''Oh look - I'm opening my box of care! Oh wait - it's empty!'' -- Jinx
Switcheroo! (Q): cost
0 → 20

History

  1. Changed in patch 7.24.1
  2. Patch 7.23.1Lore, Switcheroo! (Q): cost
  3. Patch 7.22.1Attack damage, Armor
  4. Patches 7.15.1 to 7.21.1Zap! (W): cooldown
  5. Patches 7.9.1 to 7.14.1Magic resist per level
  6. Patches 7.7.1 to 7.8.1Flame Chompers! (E): cooldown
  7. Patches 7.3.1 to 7.6.1Resource
  8. Patches 6.20.1 to 7.2.1Flame Chompers! (E): cost, Skins, Skin name (222004)
  9. Patches 6.10.1 to 6.19.1Passive: description, Switcheroo! (Q): description
  10. Patches 6.4.1 to 6.9.1Resource, Passive: description, Switcheroo! (Q): range
  11. Patches 5.22.1 to 6.3.1Attack damage, Attack damage per level, Passive: description, Switcheroo! (Q): description, Zap! (W): description
  12. Patch 5.21.1Skins, Skin name (222003)
  13. Patches 5.2.1 to 5.20.1Skins, Skin name (222002)
  14. Patches 4.20.1 to 5.1.2Health, Health regen, Mana, Resource regen, Attack damage, Armor
  15. Patches 4.18.1 to 4.19.3Switcheroo! (Q): cooldown
  16. Patch 4.17.1Passive: description
  17. Patches 4.15.1 to 4.16.1Profile: Difficulty
  18. Patches 4.13.1 to 4.14.2Switcheroo! (Q): description, Super Mega Death Rocket! (R): description
  19. Patches 4.10.2 to 4.12.2Profile: Difficulty
  20. Patches 4.5.4 to 4.9.1Armor
  21. Patches 4.4.2 to 4.4.3Passive: description
  22. Patches 4.1.2 to 4.3.18Health, Health per level, Zap! (W): description
  23. Patches 3.13.1 to 3.15.5Lore, Switcheroo! (Q): description, Switcheroo! (Q): cooldown, Flame Chompers! (E): cooldown, Zap! (W): cost, Flame Chompers! (E): range
  24. Patches 3.12.36 to 3.12.37Back
  25. Patches 3.12.26 to 3.12.33New