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Fiddlesticks splash art

Champions 7.23.1 · en_US

Fiddlesticks

The Harbinger of Doom

MageSupport Resource: Mana
Attack 2
Defense 3
Magic 9
Difficulty 9

Abilities

P · Q · W · E · R
P

Dread

Passive
Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer.

Dread grants Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving.

Ability videos show the latest version of the spells; they may differ on older patches.

Skins

8
  • Spectral Fiddlesticks

  • Union Jack Fiddlesticks

  • Bandito Fiddlesticks

  • Pumpkinhead Fiddlesticks

  • Fiddle Me Timbers

  • Surprise Party Fiddlesticks

  • Dark Candy Fiddlesticks

  • Risen Fiddlesticks

Lore

Fiddlesticks is a ghastly, living scarecrow who stalks the darkness, wielding a cruel scythe and preying upon the unwary. Once a lonely man accused of bringing famine to his village, he was tied up and left to starve in his own barren field. Resurrected by the savage murder of crows that fed on his remains, Fiddlesticks now relishes terrorizing his victims before claiming their lives amid a flurry of feathers and blood-splattered beaks.

Tips

Playing as

  • Use Dark Wind to rack up many minion kills, and try to use Drain on minions to get the maximum health drain.
  • Use Terrify on enemies before starting up Crowstorm or Drain to ensure maximum damage.
  • Fiddlesticks is very fragile if you build AP items. Try to strike a balance between offense and defense with runes, masteries, and items.

Playing against

  • Avoid attacking while close to your allies. Dark Wind will bounce between you and your allies, increasing its damage.
  • If Fiddlesticks has used Crowstorm, try casting a stun or slow and moving out of range until the spell dissipates.
  • If Fiddlesticks is nowhere to be seen, watch out for an ambush Crowstorm from brush.

In the latest patch

What changed in this patch

Compared with patch 7.22.1.

Lore
For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amokghastly, taught toliving allscarecrow summonerswho withinstalks the League. Decades agodarkness, there existedwielding a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War,cruel hescythe becameand onepreying ofupon the League's first summonersunwary. Too muchOnce a prisoner to the old ways of magic, Istvaan stepped further and further outsidelonely theman rulesaccused of conduct in the League. In what was ultimately his last match, his reachbringing finallyfamine exceededto his grasp. Sealing himself inside the easternmost summoning chambervillage, he began incanting the most forbidden of rituals - an extra-planar summoning. What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering abouttied crowsup and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourseleft to reclaim the chamber, the Council instead devisedstarve ain usehis forown Fiddlesticks:barren executionerfield. While he comes to life and seemingly abidesResurrected by the rules of summoning in thesavage Fieldsmurder of Justice, whatcrows hethat awaitsfed insideon his chamber is unknown. His unmoving face yields no cluesremains, and his scythe stands ready toFiddlesticks strikenow downrelishes anyterrorizing whohis standvictims before him. Those who say 'you have nothing toclaiming feartheir butlives fearamid itself'a haveflurry notof yetfeathers feltand theblood-splattered crowsbeaks.

History

  1. Changed in patch 8.3.1
  2. Patches 7.23.1 to 8.2.1Lore
  3. Patch 7.22.1Armor
  4. Patches 7.9.1 to 7.21.1Magic resist per level
  5. Patches 7.6.1 to 7.8.1Terrify (Q): range
  6. Patches 7.3.1 to 7.5.2Resource, Health regen, Tips (playing as), Tips (playing against)
  7. Patches 6.24.1 to 7.2.1Dark Wind (E): cooldown
  8. Patches 6.14.1 to 6.23.1Lore
  9. Patches 6.9.1 to 6.13.1Lore, Tips (playing as), Tips (playing against), Passive: description, Crowstorm (R): description, Drain (W): cooldown, Terrify (Q): range
  10. Patches 6.4.1 to 6.8.1Resource
  11. Patches 6.1.1 to 6.3.1Dark Wind (E): cost
  12. Patches 5.22.2 to 5.24.2Mana, Mana per level, Passive: description
  13. Patches 5.8.1 to 5.22.1Skins, Skin name (9008)
  14. Patches 4.21.1 to 5.7.2Passive: description
  15. Patches 4.20.1 to 4.20.2Health, Health regen, Mana, Resource regen, Attack damage, Armor, Resource regen per level
  16. Patches 4.15.1 to 4.19.3Profile: Difficulty
  17. Patches 4.5.4 to 4.14.2Armor
  18. Patches 4.3.2 to 4.4.3Drain (W): range
  19. Patches 4.2.5 to 4.2.6Roles
  20. Patch 4.2.1Roles
  21. Patches 4.1.13 to 4.1.43Roles
  22. Patches 3.15.2 to 4.1.9Terrify (Q): cost, Crowstorm (R): cost
  23. Patches 3.10.2 to 3.14.41Roles
  24. Patches 3.7.1 to 3.9.7Lore, Tips (playing as), Tips (playing against), Passive: name, Passive: description, Terrify (Q): name, Drain (W): name, Dark Wind (E): name, Crowstorm (R): name, Terrify (Q): description, Drain (W): description, Dark Wind (E): description, Crowstorm (R): description, Terrify (Q): cooldown, Drain (W): cooldown, Dark Wind (E): cooldown, Crowstorm (R): cooldown, Terrify (Q): cost, Drain (W): cost, Dark Wind (E): cost, Crowstorm (R): cost, Terrify (Q): range, Drain (W): range, Dark Wind (E): range, Crowstorm (R): range, Terrify (Q): ranks, Drain (W): ranks, Dark Wind (E): ranks, Crowstorm (R): ranks, Skins, Skin name (9000), Skin name (9001), Skin name (9002), Skin name (9003), Skin name (9004), Skin name (9005), Skin name (9006), Skin name (9007)
  25. Patches 3.6.14 to 3.6.15Lore, Resource, Tips (playing as), Tips (playing against), Passive: name, Passive: description, Terrify (Q): name, Drain (W): name, Dark Wind (E): name, Crowstorm (R): name, Terrify (Q): description, Drain (W): description, Dark Wind (E): description, Crowstorm (R): description, Terrify (Q): cooldown, Drain (W): cooldown, Dark Wind (E): cooldown, Crowstorm (R): cooldown, Terrify (Q): cost, Drain (W): cost, Dark Wind (E): cost, Crowstorm (R): cost, Terrify (Q): range, Drain (W): range, Dark Wind (E): range, Crowstorm (R): range, Terrify (Q): ranks, Drain (W): ranks, Dark Wind (E): ranks, Crowstorm (R): ranks
  26. Patches 0.152.55 to 0.154.3Move speed
  27. Patches 0.151.2 to 0.151.101