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Patch & language

Fizz splash art

Champions 3.7.1 · en_US

Fizz

The Tidal Trickster

FighterAssassinMelee Resource: Mana
Attack 3
Defense 4
Magic 7
Difficulty 6

Abilities

P · Q · W · E · R
P

Nimble Fighter

Passive
Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.

Ability videos show the latest version of the spells; they may differ on older patches.

Skins

3
  • Atlantean Fizz

  • Tundra Fizz

  • Fisherman Fizz

Lore

Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone.

For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.

''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.''
-- Miss Fortune, the Bounty Hunter.

Tips

Playing as

  • Since Fizz can move through units, find opportunities in lane to walk through minions and apply your 'Seastone Trident' ability - the damage will rapidly add up as the opponent's health drops.
  • Fizz's ultimate ability, 'Chum the Waters', can be aimed at an enemy or towards the area where you think they'll be going.
  • Fizz's spells scale off ability power - consider getting items like Rod of Ages or Rylai's Crystal Scepter against teams that have high burst threat - and items like Rabadon's Deathcap if you think you can survive without the health.

Playing against

  • Fizz becomes extremely deadly when your health reaches critical levels - each of Fizz's autoattacks apply a damage over time effect that rapidly grows in damage as your health becomes lower - Stay healthy when fighting Fizz, if possible.
  • Fizz is best in extended skirmishes - Don't chase Fizz if you can help it!

In the latest patch

What changed in this patch

Compared with patch 3.6.15.

Lore
Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone. For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home. ''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter.
Tips (playing as)
Since Fizz can move through units, find opportunities in lane to walk through minions and apply your 'Seastone Trident' ability - the damage will rapidly add up as the opponent's health drops. Fizz's ultimate ability, 'Chum the Waters', can be aimed at an enemy or towards the area where you think they'll be going. Fizz's spells scale off ability power - consider getting items like Rod of Ages or Rylai's Crystal Scepter against teams that have high burst threat - and items like Rabadon's Deathcap if you think you can survive without the health.
Tips (playing against)
Fizz becomes extremely deadly when your health reaches critical levels - each of Fizz's autoattacks apply a damage over time effect that rapidly grows in damage as your health becomes lower - Stay healthy when fighting Fizz, if possible. Fizz is best in extended skirmishes - Don't chase Fizz if you can help it!
Passive: name
Nimble Fighter
Passive: description
Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.
Urchin Strike (Q): name
Urchin Strike
Seastone Trident (W): name
Seastone Trident
Playful / Trickster (E): name
Playful / Trickster
Chum the Waters (R): name
Chum the Waters
Urchin Strike (Q): description
Fizz strikes his target and runs them through, dealing magic damage and applying on hit effects.
Seastone Trident (W): description
Fizz's Trident causes rending wounds in his opponents, dealing magic damage to the target based on their missing health.
Playful / Trickster (E): description
Fizz hops into the air, landing gracefully upon his spear becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Chum the Waters (R): description
Fizz unleashes a magical fish that latches onto enemies or hovers over terrain, slowing champions if it is latched on to them. After a brief delay, a shark erupts from beneath the earth, dealing damage to enemies around the fish and knocking them aside.
Urchin Strike (Q): cooldown
10/9/8/7/6
Seastone Trident (W): cooldown
10
Playful / Trickster (E): cooldown
16/14/12/10/8
Chum the Waters (R): cooldown
100/85/70
Urchin Strike (Q): cost
50/55/60/65/70
Seastone Trident (W): cost
40
Playful / Trickster (E): cost
90/100/110/120/130
Chum the Waters (R): cost
100
Urchin Strike (Q): range
550
Playful / Trickster (E): range
400
Chum the Waters (R): range
1275
Urchin Strike (Q): ranks
5
Seastone Trident (W): ranks
5
Playful / Trickster (E): ranks
5
Chum the Waters (R): ranks
3
Skins
Fizz, Atlantean Fizz, Tundra Fizz, Fisherman Fizz
Skin name (Fizz)
default
Skin name (Atlantean Fizz)
Atlantean Fizz
Skin name (Tundra Fizz)
Tundra Fizz
Skin name (Fisherman Fizz)
Fisherman Fizz

History

  1. Changed in patch 3.10.2
  2. Patches 3.7.1 to 3.9.7Lore, Tips (playing as), Tips (playing against), Passive: name, Passive: description, Urchin Strike (Q): name, Seastone Trident (W): name, Playful / Trickster (E): name, Chum the Waters (R): name, Urchin Strike (Q): description, Seastone Trident (W): description, Playful / Trickster (E): description, Chum the Waters (R): description, Urchin Strike (Q): cooldown, Seastone Trident (W): cooldown, Playful / Trickster (E): cooldown, Chum the Waters (R): cooldown, Urchin Strike (Q): cost, Seastone Trident (W): cost, Playful / Trickster (E): cost, Chum the Waters (R): cost, Urchin Strike (Q): range, Playful / Trickster (E): range, Chum the Waters (R): range, Urchin Strike (Q): ranks, Seastone Trident (W): ranks, Playful / Trickster (E): ranks, Chum the Waters (R): ranks, Skins, Skin name (105000), Skin name (105001), Skin name (105002), Skin name (105003)
  3. Patches 3.6.14 to 3.6.15Lore, Resource, Tips (playing as), Tips (playing against), Passive: name, Passive: description, Urchin Strike (Q): name, Seastone Trident (W): name, Playful / Trickster (E): name, Chum the Waters (R): name, Urchin Strike (Q): description, Seastone Trident (W): description, Playful / Trickster (E): description, Chum the Waters (R): description, Urchin Strike (Q): cooldown, Seastone Trident (W): cooldown, Playful / Trickster (E): cooldown, Chum the Waters (R): cooldown, Urchin Strike (Q): cost, Seastone Trident (W): cost, Playful / Trickster (E): cost, Chum the Waters (R): cost, Urchin Strike (Q): range, Playful / Trickster (E): range, Chum the Waters (R): range, Urchin Strike (Q): ranks, Seastone Trident (W): ranks, Playful / Trickster (E): ranks, Chum the Waters (R): ranks
  4. Patches 0.153.2 to 0.154.3Tips (playing as), Passive: description
  5. Patches 0.152.55 to 0.152.115Move speed
  6. Patches 0.151.2 to 0.151.101