Aatrox deals bonus damage on his next attack, healing for the damage dealt.
Q
The Darkin Blade
Cooldown: 14/12/10/8/6Range: 25000
Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.
W
Infernal Chains
Cooldown: 26/23/20/17/14Range: 825
Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.
E
Umbral Dash
Cooldown: 9/8/7/6/5Range: 25000
Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.
R
World Ender
Cooldown: 140/120/100Range: 25000
Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and movement speed. If he gets a takedown, this effect is extended, and he revives upon taking lethal damage.
Skins
5
Lore
Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.
Tips
Playing as
Use Umbral Dash while casting The Darkin Blade to increase your chances of hitting the enemy.
Crowd Control abilities like Infernal Chains or your allies' immobilizing effects will help you set up The Darkin Blade.
Cast World Ender when you are sure you can force a fight.
Playing against
Aatrox's attacks are very telegraphed, so use the time to dodge the hit zones.
Aatrox's Infernal Chains are easier to exit when running towards the sides or at Aatrox.
Keep your distance when Aatrox uses his Ultimate to prevent him from reviving.