When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.
Q
Chomp
Cooldown: 4Cost: 30Range: 300
Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.
W
Frozen Domain
Cooldown: 15Cost: 60Range: 750
Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it.
E
Pillar of Ice
Cooldown: 24/22/20/18/16Cost: 75Range: 1000
Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
R
Subjugate
Cooldown: 110/90/70Cost: 100Range: 650
Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.
Skins
5
Lore
Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra.
Tips
Playing as
Trundle excels at fighting within his Frozen Domain. Try to draw enemies onto it.
Use Subjugate to soften a powerful enemy tank or to create a target for your team to focus fire.
Chomp is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers.
Playing against
Trundle is very powerful at location-based combat. Try to draw him off of his Frozen Domain.
Make sure to get out of his Pillar of Ice as quickly as possible, as it significantly slows you down.