8.9.1 EN

Patch & language

Runes 8.9.1 · en_US

Sorcery

Keystone

Summon Aery

Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: 15 - 40 based on level (+0.1 AP and +0.15 bonus AD)
Shield: 30 - 80 based on level (+0.25 AP and +0.4 bonus AD)

Aery cannot be sent out again until she returns to you.

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
Cooldown: 20 - 8s

Cooldown Reduction:
Single Target: 20%.
Area of Effect: 10%.
Damage over Time: 5%.

Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 15 - 40% Movement Speed based on level and 75% Slow Resistance.

Duration: 3s
Cooldown: 15s
Slot 1

Nullifying Orb

Gain a magic damage shield when taken to low health by magic damage.
Full description
When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.

Cooldown: 60s

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Full description
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds

The Ultimate Hat

Your ultimate's cooldown is reduced. Each time you cast your ultimate, its cooldown is further reduced.
Full description
Your ultimate's cooldown is reduced by 5%. Each time you cast your ultimate, its cooldown is further reduced by 2%. Stacks up to 5 times.
Slot 2

Transcendence

Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.
Full description
Gain 10% CDR when you reach level 10.

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.

Celerity

Gain 3% extra MS. Gain extra AP or AD, adaptive based on your bonus MS.
Full description
Gain 3% increased Movement Speed.
Your Bonus Movement Speed is converted to Attack Damage or Ability Power, adaptive at a rate of 4.8% Attack Damage or 8% Ability Power.

Absolute Focus

While above 70% health, gain extra adaptive damage.
Full description
While above 70% health, gain an adaptive bonus of up to 24 Attack Damage or 40 Ability Power (based on level).

Grants 3 Attack Damage or 5 Ability Power at level 1.
Slot 3

Scorch

Your first ability hit every 20s burns champions.
Full description
Your next ability hit sets champions on fire dealing 20 - 60 bonus magic damage based on level after 1s.

Cooldown: 20s

Waterwalking

Gain MS and AP or AD, adaptive in the river.
Full description
Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.
Full description
Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...