8.8.1 EN

Patch & language

Runes 8.8.1 · en_US

Sorcery

Keystone

Summon Aery

Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: - based on level (+@DamageAPRatio.-1@ AP and +@DamageADRatio.-1@ bonus AD)
Shield: - based on level (+@ShieldRatio.-1@ AP and +@ShieldRatioAD.-1@ bonus AD)

Aery cannot be sent out again until she returns to you.

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: - based on level (+@APRatio.-1@ AP and +@ADRatio.-1@ bonus AD)
Cooldown: - s

Cooldown Reduction:
Single Target: @PercentRefund*100@%.
Area of Effect: @AoEPercentRefund*100@%.
Damage over Time: @DotPercentRefund*100@%.

Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within s grants @HasteBase*100@ - @HasteMax*100@% Movement Speed based on level and @SlowResist*100@% Slow Resistance.

Duration: s
Cooldown: s
Slot 1

Nullifying Orb

Gain a magic damage shield when taken to low health by magic damage.
Full description
When you take magic damage that would reduce your Health below @PercHealthTrigger.0*100@%, gain a shield that absorbs - magic damage based on level (+@APRatio.-1@ AP and +@ADRatio.-1@ bonus AD) for s.

Cooldown: s

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by , up to mana.

After reaching bonus mana, restore @PercentManaRestore*100@% of your missing mana every seconds.
Full description
Hitting an enemy champion with an ability permanently increases your maximum mana by , up to mana.

After reaching bonus mana, restore @PercentManaRestore*100@% of your missing mana every seconds.

Cooldown: seconds

The Ultimate Hat

Your ultimate's cooldown is reduced. Each time you cast your ultimate, its cooldown is further reduced.
Full description
Your ultimate's cooldown is reduced by %. Each time you cast your ultimate, its cooldown is further reduced by %. Stacks up to times.
Slot 2

Transcendence

Gain @MaxCDR*100@% CDR when you reach level . Excess CDR becomes AP or AD, adaptive.
Full description
Gain @MaxCDR*100@% CDR when you reach level .

Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of @AdaptiveForce.-1*0.6@ Attack Damage or Ability Power.

Celerity

Gain % extra MS. Gain extra AP or AD, adaptive based on your bonus MS.
Full description
Gain % increased Movement Speed.
Your Bonus Movement Speed is converted to Attack Damage or Ability Power, adaptive at a rate of @AdaptiveAD*8@% Attack Damage or @AdaptiveAP*8@% Ability Power.

Absolute Focus

While above @HealthPercent*100@% health, gain extra adaptive damage.
Full description
While above @HealthPercent*100@% health, gain an adaptive bonus of up to @MaxAdaptive.-1*0.6@ Attack Damage or Ability Power (based on level).

Grants @MinAdaptive.-1*0.6@ Attack Damage or Ability Power at level 1.
Slot 3

Scorch

Your first ability hit every s burns champions.
Full description
Your next ability hit sets champions on fire dealing - bonus magic damage based on level after s.

Cooldown: s

Waterwalking

Gain MS and AP or AD, adaptive in the river.
Full description
Gain Movement Speed and an adaptive bonus of up to @MaxAdaptive.-1*0.6@ Attack Damage or Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.
Full description
Every min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...