8.7.1 EN

Patch & language

PR

Runes 8.7.1 · en_US

Precision

Keystone

Press the Attack

Hitting an enemy champion with consecutive basic attacks deals - bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by @AmpPotencyStartSelf.0*100@ - @AmpPotencyMaxSelf.0*100@% from all sources for s.

Lethal Tempo

s after damaging a champion gain @AttackSpeedMin*100@ - @AttackSpeedMax*100@% Attack Speed (based on level) for s. Attacking a champion extends the effect to s.

Cooldown: s

Lethal Tempo allows you to temporarily exceed the attack speed limit.

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.

Energized attacks heal you for - (+@HealBonusADRatio.-1@ Bonus AD, +@HealAPRatio.-1@ AP) and grant +@MSBuff*100@% movement speed for s.
Healing is @MinionHealMod*100@% as effective when used on a minion (@MinionHealMod*50@% effective for ranged).
Healing is increased by @HealCritMod*100@% of your critical damage modifier when triggered by a critical hit.

Conqueror

After seconds in combat, your first attack against an enemy champion grants you - AD, based on level, for seconds and converts @TrueDamageBase*100@% of your damage to champions to true damage.

Melee Only: Damaging enemy champions refreshes this buff.
Slot 1

Overheal

Excess healing on you becomes a shield.
Full description
Excess healing on you becomes a shield, for up to @ShieldCapRatio.0*100@% of your total health + .

Shield is built up from @ShieldGenerationRateSelf.0*100@% of excess self-healing, or @ShieldGenerationRateOtherMax.0*100@% of excess healing from allies.

Triumph

Takedowns restore @MissingHealthRestored.0*100@% of your missing health and grant an additional gold.
Full description
Takedowns restore @MissingHealthRestored.0*100@% of your missing health and grant an additional gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Presence of Mind

Takedowns restore @PercentManaRestore*100@% of your maximum mana and refund @UltimateCooldownRefund*100@% of your ultimate's cooldown.
Slot 2

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.
Full description
Gain @AttackSpeedBase*100@% attack speed plus an additional @AttackSpeedPerStack*100@% for every Legend stack (max stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Tenacity

Takedowns on enemies grant permanent Tenacity.
Full description
Gain @TenacityBase*100@% tenacity plus an additional @TenacityPerStack*100@% for every Legend stack (max stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Bloodline

Takedowns on enemies grant permanent Lifesteal.
Full description
Gain @LifeStealPerStack*100@% life steal for every Legend stack (max stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Slot 3

Coup de Grace

Deal more damage to low health enemy champions.
Full description
Deal @BonusPercentDamage.0 *100@% more damage to champions who have less than @EnemyHealthPercentageThreshold*100@% health.

Additionally, takedowns on champions grant an adaptive bonus of @AdaptiveForce.-1*0.6@ Attack Damage or Ability Power for s.

Cut Down

Deal more damage to champions with more max health than you.
Full description
Deal @MinBonusDamagePercent.0*100@% more damage to champions with more max health than you, increasing to @MaxBonusDamagePercent.0*100@% at more max health.

Last Stand

Deal more damage to champions while you are low on health.
Full description
Deal @MinBonusDamagePercent.0*100@% - @MaxBonusDamagePercent.0*100@% increased damage to champions while you are below @HealthThresholdStart.0*100@% health. Max damage gained at @HealthThresholdEnd.0*100@% health.