8.17.1 EN

Patch & language

Champions 8.17.1 · en_US

Nunu & Willump

The boy and his yeti

TankFighter Resource: Mana
Attack 4
Defense 6
Magic 7
Difficulty 4

Abilities

P · Q · W · E · R
Call of the Freljord
P

Call of the Freljord

Call of the FreljordDealing damage to enemy champions, large monsters, or structures grants Willump and his ally nearby with the highest attack speed Call of the Freljord, increasing their attack speed by % and movement speed by % for 4 seconds.

While Nunu & Willump are under the effects of Call of the Freljord, their basic attacks cleave for damage.

The duration stacks but the effect can only occur once every 10 seconds per target.
Consume
Q

Consume

Cooldown: 12/11/10/9/8 Cost: 60 Range: 125
Willump takes a bite out of a target minion, monster, or enemy champion, dealing heavy damage to it and healing himself.
Biggest Snowball Ever!
W

Biggest Snowball Ever!

Cooldown: 14 Cost: 50/55/60/65/70 Range: 7500
Willump rolls a giant snowball while Nunu steers!
Snowball Barrage
E

Snowball Barrage

Cooldown: 14 Cost: 50/55/60/65/70 Range: 690
Nunu packs and throws a series of snowballs, damaging and slowing targets. Willump roots those targets in place if they remain close for the spell's duration.
Absolute Zero
R

Absolute Zero

Cooldown: 110/100/90 Cost: 100 Range: 650
Nunu begins to sap the area of heat, slowing all nearby enemies. When Absolute Zero ends, he deals massive damage to all enemies caught in the area.

Skins

7

Lore

Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu and Willump now ramble wildly across the Freljord, breathing life into imagined adventures. They hope that somewhere out there, they will find Nunu's mother. If they can save her, maybe they will be heroes after all…

Tips

Playing as

  • Consume allows Nunu to stay in a lane against ranged opponents.
  • You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
  • It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.

Playing against

  • Nunu's Blood Boil allows its target to run away from fights. Make sure to snare and stun any target with Blood Boil on.
  • Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
  • Using Summoner Flash is a surefire way to escape Absolute Zero.
  • With only 1 single target ability that can break a spell shield, Banshee's Veil is extremely effective against Nunu.