8.14.1 EN

Patch & language

Runes 8.14.1 · en_US

Domination

Keystone

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 50 - 220 (+0.5 bonus AD, +0.3 AP) damage.

Cooldown: 50 - 25s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Predator

Enchants your boots with the active effect 'Predator.'

Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.

Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.

Dark Harvest

Champions, large minions, and large monsters drop soul essence on death. Collect souls to become Soul Charged. Your next attack on a champion or structure consumes Soul Charged to deal bonus adaptive damage.

Soul Charged lasts 20s, increased to 300s after collecting 150 soul essence.

Bonus damage: 40 - 80 (+0.25 bonus AD) (+0.2 AP) + soul essence collected.

Champions - 6 soul essence.
Monsters - 2 soul essence.
Minions - 4 soul essence.

Hail of Blades

Gain 75-125% Attack Speed for the first 3 attacks made against enemy champions.

No more than 2s can elapse between attacks or this effect will end.

Hail of Blades allows you to temporarily exceed the attack speed limit.

Cooldown: 4s out of combat.
Slot 1

Cheap Shot

Deal bonus true damage to enemy champions with impaired movement or actions.
Full description
Damaging champions with impaired movement or actions deals 15 - 40 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.

Taste of Blood

Heal when you damage an enemy champion.
Full description
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Full description
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 10 Lethality and 8 Magic Penetration for 5s.

Cooldown: 4s
Slot 2

Zombie Ward

Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. In addition, damaging a Champion after destroying a Ward inflicts bonus magic damage.
Full description
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. In addition, damaging a Champion after destroying a Ward inflicts 30 - 90 bonus magic damage (based on level).

Zombie Wards are visible, last for 120s and do not count towards your ward limit.

Ghost Poro

Entering brush swaps your current Trinket for a Ghost Poro. The Ghost Poro can be placed in brush and grants vision until discovered.

While either you or your poro is in enemy territory, gain adaptive force.
Full description
Entering brush temporarily swaps your Trinket for a Ghost Poro, which grants vision for 300s when placed in brush. Nearby enemy champions scare the Ghost Poro away.

While either you or your Ghost Poro is in enemy territory, gain 5-20 adaptive force (based on level).

Cooldown: 60s if Poro is scared away.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Full description
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power, per eyeball collected.

Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 2 eyeballs per champion kill, 1 per assist, and 1 per ward takedown.
Slot 3

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.
Full description
Heal for a percentage of the damage dealt by your abilities.
Healing: 2.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.

Ingenious Hunter

Unique takedowns grant permanent Active Item CDR (includes Trinkets).
Full description
Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Relentless Hunter

Unique takedowns grant permanent out of combat MS.
Full description
Gain 8 out of combat Movement Speed plus 8 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Unique takedowns grant permanent cooldown reduction on your Ultimate.
Full description
Your ultimate gains 5% reduced cooldown, plus an additional 2% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.