8.11.1 EN

Patch & language

Champions 8.11.1 · en_US

Nocturne

The eternal nightmare

AssassinFighter Resource: Mana
Attack 9
Defense 5
Magic 2
Difficulty 4

Abilities

P · Q · W · E · R
Umbra Blades
P

Umbra Blades

Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself.

Nocturne's basic attacks reduce this cooldown by 1 second (2 against champions).
Q

Cooldown: 10 Cost: 60/65/70/75/80 Range: 1125
W

Cooldown: 20/18/16/14/12 Cost: 50 Range: 20
E

Cooldown: 15/14/13/12/11 Cost: 60/65/70/75/80 Range: 425
R

Cooldown: 150/125/100 Cost: 100 Range: 2500/3250/4000

Skins

6

Lore

A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.

Tips

Playing as

  • Using Paranoia at a critical moment is well worth it even if you cannot use the dash.
  • Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
  • Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.

Playing against

  • Stay close to your allies when Paranoia is cast - there is strength in numbers!
  • Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.