7.23.1 EN

Patch & language

SO

Runes 7.23.1 · en_US

Sorcery

Keystone

Summon Aery

Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

Damage: - based on level (+@DamageAPRatio.-1@ AP and +@DamageADRatio.-1@ bonus AD)
Shield: - based on level (+@ShieldRatio.-1@ AP and +@ShieldRatioAD.-1@ bonus AD)

Aery cannot be sent out again until she returns to you.

Arcane Comet

Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

Adaptive Damage: - based on level (+@APRatio.-1@ AP and +@ADRatio.-1@ bonus AD)
Cooldown: - s

Cooldown Reduction:
Single Target: @PercentRefund*100@%.
Area of Effect: @AoEPercentRefund*100@%.
Damage over Time: @DotPercentRefund*100@%.

Phase Rush

Hitting an enemy champion with 3 attacks or separate abilities within s grants @HasteBase*100@ - @HasteMax*100@% Movement Speed based on level.

Duration: s
Cooldown: s
Melee: Additionally, gain @SlowResist*100@% Slow Resistance for the duration.
Slot 1

Nullifying Orb

Gain a magic damage shield when taken to low health by magic damage.
Full description
When you take magic damage that would reduce your Health below @PercHealthTrigger.0*100@%, gain a shield that absorbs - magic damage based on level (+@APRatio.-1@ AP and +@ADRatio.-1@ bonus AD) for s.

Cooldown: s

Manaflow Band

Periodically your next ability used has its mana or energy cost refunded and restores some of your missing mana or energy.
Full description
Every s, your next ability used has its mana or energy cost refunded, and restores @MPToRestoreRatio.0*100@% of your missing mana or energy.

The Ultimate Hat

Your ultimate's cooldown is reduced. Each time you cast your ultimate, its cooldown is further reduced.
Full description
Your ultimate's cooldown is reduced by %. Each time you cast your ultimate, its cooldown is further reduced by %. Stacks up to times.
Slot 2

Transcendence

Gain @MaxCDR*100@% CDR when you reach level . Excess CDR becomes AP or AD, adaptive.
Full description
Gain @MaxCDR*100@% CDR when you reach level .

Each percent of CDR exceeding the CDR limit is converted to .

Celerity

Gain % extra MS. Gain extra AP or AD, adaptive based on your bonus MS.
Full description
Gain % increased Movement Speed and add % of your Bonus Movement Speed to your AP or AD, adaptive.

Absolute Focus

While above @HealthPercent*100@% health, gain extra adaptive damage.
Full description
While above @HealthPercent*100@% health, gain (based on level).
Slot 3

Scorch

Your first ability hit every s burns champions.
Full description
Your next ability hit sets champions on fire dealing - bonus magic damage based on level after s.

Cooldown: s

Waterwalking

Gain MS and AP or AD, adaptive in the river.
Full description
Gain Movement Speed and (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.
Full description
Every min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...