7.23.1 EN

Patch & language

RE

Runes 7.23.1 · en_US

Resolve

Keystone

Grasp of the Undying

Every s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to % of your max health
  • Heal you for @PercentHealthHeal*100@% of your max health
  • Permanently increase your health by

  • Ranged Champions: Damage and healing are halved and gain permanent health instead.

    Aftershock

    After immobilizing an enemy champion, increase your Armor and Magic Resist by + @ResistInc.0*100@% for s. Then explode, dealing magic damage to nearby enemies.

    Damage: - (+% of your maximum health)
    Cooldown: s

    Guardian



    Cooldown: s
    Shield: - +(@APRatio.-1@ AP) + (+@HPRatio.0*100@% bonus health).
    Haste: +@Haste*100@% Movement Speed.
    Slot 1

    Unflinching

    After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally, gain Tenacity and Slow Resistance for each Summoner Spell on cooldown.
    Full description
    After casting a Summoner Spell, gain @BonusTenacity*100@% Tenacity and Slow Resistance for s. Additionally, gain @PersistTenacity*100@% Tenacity and Slow Resistance for each Summoner Spell on cooldown.

    Demolish

    Charge up a powerful attack against a tower while near it.
    Full description
    Charge up a powerful attack against a tower over s, while within range of it. The charged attack deals (+@MaxHealthPercentDamage.0 * 100@% of your max health) bonus physical damage.

    Cooldown: s

    Font of Life

    Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
    Full description
    Impairing the movement of an enemy champion marks them for s.

    Ally champions who attack marked enemies heal for + @HealthRatio.-1 * 100@% of your max health over s.
    Slot 2

    Iron Skin

    Gain + Armor.
    Heals, including consumables, increase your Armor by @TotalExtraArmor*100@% temporarily.
    Full description
    Gain + Armor.

    Heal effects from consumables, heals for at least health and shields increase your Armor by @TotalExtraArmor*100@% for s.

    Mirror Shell

    Gain + Magic Resist.
    Heals, including consumables, increase your Magic Resist by @EvolveBonusMR*100@% temporarily.
    Full description
    Gain + Magic Resist.

    Heal effects from consumables, heals for at least health and shields increase your Magic Resist by @EvolveBonusMR*100@% for s.

    Conditioning

    After min gain + Armor and + Magic Resist and increase your Armor and Magic Resist by %.
    Full description
    Slot 3

    Overgrowth

    Gain additional permanent max health when minions or monsters die near you.
    Full description
    Permanently gain @MaxHealthRatioPerTier*100@% maximum health for every monsters or enemy minions that die near you.

    Revitalize

    Heals and shields you cast are % stronger and increased by an additional % on low health targets.
    Full description
    Heals and shields you cast are % stronger and increased by an additional % on targets below % health.

    Second Wind

    After taking damage from an enemy champion heal back some missing health over time.
    Full description
    After taking damage from an enemy champion, heal for @RegenPercentMax.0*100@% of your missing health + over s.