7.22.1 EN

Patch & language

DO

Runes 7.22.1 · en_US

Domination

Keystone

Electrocute

Hitting a champion with 3 separate attacks or abilities within s deals bonus adaptive damage.

Damage: - (+ bonus AD, + AP) damage.

Cooldown: - s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Predator

Enchants your boots with the active effect '.'

Dark Harvest

Champions, large minions, and large monsters drop soul essence on death. Collect souls to become Soul Charged. Your next attack on a champion or structure consumes Soul Charged to deal bonus adaptive damage.

Soul Charged lasts s, increased to s after collecting soul essence.

Bonus damage: - (+ bonus AD) (+ AP) + soul essence collected.

Champions - soul essence.
Monsters - soul essence.
Minions - soul essence.
Slot 1

Cheap Shot

Deal bonus true damage to enemies with impaired movement or actions.
Full description
Damaging champions with impaired movement or actions deals - bonus true damage (based on level).

Cooldown: s
Activates on damage occurring after the impairment.

Taste of Blood

Heal when you damage an enemy champion.
Full description
Heal when you damage an enemy champion.

Healing: - (+ bonus AD, + AP) health (based on level)

Cooldown: s

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Full description
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you Lethality and Magic Penetration for s.

Cooldown: s
Slot 2

Zombie Ward

After killing a ward, a friendly Zombie Ward is raised in its place. When your wards expire, they also reanimate as Zombie Wards.
Full description
After killing a ward, a friendly Zombie Ward is raised in its place. Additionally, when your wards expire, they reanimate as Zombie Wards.

Zombie Wards are visible, last for s and don't count towards your ward limit.

Ghost Poro

When you enter brush, a poro appears. It will stay behind to give you vision.
Full description
Enter a brush to summon a poro after a brief channel. The poro will stay behind to give you vision until you summon a new one.

If an enemy enters brush with a poro in it, they scare it away, putting on a s cooldown.

Poro channel is interrupted if you enter combat with a champion.

Eyeball Collection

Collect eyeballs for champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Full description
Collect eyeballs for champion and ward takedowns. Gain , per eyeball collected.

Upon completing your collection at eyeballs, additionally gain .

Collect eyeballs per champion takedown, eyeball per ward takedown.
Slot 3

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.
Full description
Heal for a percentage of the damage dealt by your abilities.
Healing: @StartingOmnivamp*100@% + @OmnivampPerStack*100@% per Bounty Hunter stack.

Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.

Ingenious Hunter

Unique takedowns grant permanent Active Item CDR (includes Trinkets).
Full description
Gain @StartingActiveItemCDR.0*100@% Active Item CDR plus an additional @ActiveItemCDRPerStack.0*100@% per Bounty Hunter stack (includes Trinkets).

Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.

Relentless Hunter

Unique champion takedowns grant permanent out of combat MS.
Full description
Gain out of combat Movement Speed plus per Bounty Hunter stack.

Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.