7.19.1 EN

Patch & language

Champions 7.19.1 · en_US

Bard

The wandering caretaker

SupportMage Resource: Mana
Attack 4
Defense 4
Magic 5
Difficulty 9

Abilities

P · Q · W · E · R
Traveler's Call
P

Traveler's Call

Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game.
Cosmic Binding
Q

Cosmic Binding

Cooldown: 11/10/9/8/7 Cost: 60 Range: 25000
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
Caretaker's Shrine
W

Caretaker's Shrine

Cooldown: 12 Cost: 90 Range: 800
Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it.
Magical Journey
E

Magical Journey

Cooldown: 18/17/16/15/14 Cost: 30 Range: 900
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
Tempered Fate
R

Tempered Fate

Cooldown: 130/115/90 Cost: 100 Range: 3400
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

Skins

3

Lore

Bard travels through realms beyond the imagination of mortal beings. Some of Valoran's greatest scholars have spent their lives trying to understand the mysteries he embodies. This enigmatic spirit has been given many names throughout the history of Valoran, but titles such as Cosmic Vagabond and Great Caretaker only capture a fleeting aspect of his true purpose. When the unknowable structure of the universe is threatened, Bard steers all existence away from utter annihilation.

Tips

Playing as

  • It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
  • Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
  • Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!

Playing against

  • Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
  • You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
  • Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!