Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.
Q
Overload
Cooldown: 6Range: 1000
Passively, Ryze's other damaging spells reset Overload and begin to charge a Rune that can be used to empower Overload.
On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If a Rune is fully charged, Ryze also gains a shield and Movement Speed.
Ryze releases an orb of pure magical power that damages an enemy and debuffs them. Ryze's spells have additional effects against the debuffed enemy.
R
Realm Warp
Cooldown: 120Cost: 100Range: 1750/3000
Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
Skins
10
Lore
''Take care with this world. What is made can be unmade.''
Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with a boundless constitution and a vast array of mystic knowledge, he spends his life searching for World Runes - fragments of the raw magic that once shaped the world from nothingness. He must retrieve these glyphs before they fall into the wrong hands, for though they were once used to create Runeterra, they also have the potential to destroy it.
Tips
Playing as
Use Overload's passive to optimize for maximum damage or maximum survivability.
Spell Flux's short cooldown allows it to be used to spread Flux to many enemies.
Ryze can move and cast other spells while Realm Warp is charging without cancelling the portal.
Playing against
Ryze is especially dangerous to opponents that are marked with Flux.
Use Realm Warp's windup time to figure out how to deal with what may be coming out of the portal.
Crowd controlling Ryze during Realm Warp's windup will cancel the portal.