6.16.2 EN

Patch & language

Champions 6.16.2 · en_US

Karthus

The deathsinger

Mage Resource: MP
Attack 2
Defense 2
Magic 10
Difficulty 7

Abilities

P · Q · W · E · R
Death Defied
P

Death Defied

Upon dying, Karthus enters a spirit form that allows him to continue casting spells for 7 seconds.
Lay Waste
Q

Lay Waste

Cooldown: 1 Cost: 20/26/32/38/44 Range: 875
Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
Wall of Pain
W

Wall of Pain

Cooldown: 18 Cost: 100 Range: 1000
Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
Defile
E

Defile

Cooldown: 0.5 Cost: 30/42/54/66/78 Range: 550
Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
Requiem
R

Requiem

Cooldown: 200/180/160 Cost: 150/175/200 Range: 10000
After channeling for 3 seconds, Karthus deals damage to all enemy champions.

Skins

5

Lore

''Death is not the end of the journey, it is just the beginning...''

The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals as an apostle of the unliving.

Tips

Playing as

  • Ask your allies to help point out when you should use Requiem to get kills in different lanes.
  • Lay Waste is very strong at farming minions and harassing enemy champions.

Playing against

  • Karthus can cast spells for a short duration after he is killed. Move away from his corpse to be safe.
  • Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal.