6.15.1 EN

Patch & language

Champions 6.15.1 · en_US

Rammus

The armordillo

TankFighter Resource: MP
Attack 4
Defense 10
Magic 5
Difficulty 5

Abilities

P · Q · W · E · R
Spiked Shell
P

Spiked Shell

Rammus gains additional damage as his shell becomes reinforced, converting 25% of his Armor into Attack Damage.
Powerball
Q

Powerball

Cooldown: 16/14.5/13/11.5/10 Cost: 60/65/70/75/80 Range: 300
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Defensive Ball Curl
W

Defensive Ball Curl

Cooldown: 14 Cost: 40 Range: 300
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.
Puncturing Taunt
E

Puncturing Taunt

Cooldown: 12 Cost: 50 Range: 325
Rammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing Armor temporarily.
Tremors
R

Tremors

Cooldown: 100/80/60 Cost: 100 Range: 375
Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.

Skins

7

Lore

''OK.''

Idolized by many, dismissed by some, mystifying to all, the curious being, Rammus, is an enigma. Protected by a spiked shell, Rammus inspires increasingly disparate theories on his origin wherever he goes - from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the desert.

Tips

Playing as

  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.

Playing against

  • Pay particular attention to when his Defensive Ball Curl is off. Rammus has slightly lower stats than a normal tank when he's out of the stance.
  • Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.