5.3.1 EN

Patch & language

Champions 5.3.1 · en_US

Fizz

The tidal trickster

AssassinFighter Resource: Mana
Attack 6
Defense 4
Magic 7
Difficulty 6

Abilities

P · Q · W · E · R
Nimble Fighter
P

Nimble Fighter

Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.
Urchin Strike
Q

Urchin Strike

Cooldown: 10/9/8/7/6 Cost: 50/55/60/65/70 Range: 550
Fizz strikes his target and runs them through, dealing magic damage and applying on hit effects.
Seastone Trident
W

Seastone Trident

Cooldown: 10 Cost: 40 Range: self
Fizz's attacks passively rend his enemies, dealing magic damage over several seconds. When activated, for a short duration, Fizz's attacks deal additional magic damage based on the target's missing Health.
Playful / Trickster
E

Playful / Trickster

Cooldown: 16/14/12/10/8 Cost: 90/100/110/120/130 Range: 400
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Chum the Waters
R

Chum the Waters

Cooldown: 100/85/70 Cost: 100 Range: 1275
Fizz releases a magical fish toward a location that attaches to any champion that touches it, slowing the target and amplifying all of Fizz's damage to them (except for Chum the Waters). After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

Skins

4

Lore

Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone.

For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.

''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.''
-- Miss Fortune, the Bounty Hunter

Tips

Playing as

  • Since Fizz can move through units, find opportunities in lane to walk through minions and apply your 'Seastone Trident' ability - the damage will rapidly add up as the opponent's Health drops.
  • Fizz's ultimate ability, 'Chum the Waters', can be aimed at an enemy or towards the area where you think they'll be going.
  • Fizz's spells scale off Ability Power - consider getting items like Rod of Ages or Rylai's Crystal Scepter against teams that have high burst threat - and items like Rabadon's Deathcap if you think you can survive without the Health.

Playing against

  • Fizz becomes extremely deadly when your Health reaches critical levels - each of Fizz's autoattacks apply a damage over time effect that rapidly grows in damage as your Health becomes lower - stay healthy when fighting Fizz, if possible.
  • Fizz is best in extended skirmishes - don't chase Fizz if you can help it!