5.20.1 EN

Patch & language

Champions 5.20.1 · en_US

Rammus

The armordillo

TankFighter Resource: Mana
Attack 4
Defense 10
Magic 5
Difficulty 5

Abilities

P · Q · W · E · R
Spiked Shell
P

Spiked Shell

Rammus gains additional damage as his shell becomes reinforced, converting 25% of his Armor into Attack Damage.
Powerball
Q

Powerball

Cooldown: 16/14.5/13/11.5/10 Cost: 60/65/70/75/80 Range: self
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Defensive Ball Curl
W

Defensive Ball Curl

Cooldown: 14 Cost: 40 Range: self
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.
Puncturing Taunt
E

Puncturing Taunt

Cooldown: 12 Cost: 50 Range: 325
Rammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing Armor temporarily.
Tremors
R

Tremors

Cooldown: 60 Cost: 100 Range: self
Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.

Skins

7

Lore

The mysteries that surround Rammus are numerous. How did a simple creature of the desert suddenly become able to reason? How did he craft his vaunted suit of armor? What is he searching for as he crosses the Shuriman desert? One thing is for certain: trying to stop the inexorable Rammus is a fool's mission.

Tips

Playing as

  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.

Playing against

  • Pay particular attention to when his Defensive Ball Curl is off. Rammus has slightly lower stats than a normal tank when he's out of the stance.
  • Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.