5.14.1 EN

Patch & language

Champions 5.14.1 · en_US

Zyra

Rise of the thorns

MageSupport Resource: Mana
Attack 4
Defense 3
Magic 8
Difficulty 7

Abilities

P · Q · W · E · R
Rise of the Thorns
P

Rise of the Thorns

When Zyra dies, she briefly returns to her plant form. After 2 seconds, she can press any ability to fire a thorn toward her cursor, dealing true damage to each enemy it strikes.
Deadly Bloom
Q

Deadly Bloom

Cooldown: 7/6.5/6/5.5/5 Cost: 75/80/85/90/95 Range: 800
Zyra grows a bud at target location. After a brief delay, it explodes, launching damaging thorns at all nearby enemies. If cast upon a seed, Deadly Bloom grows a Thorn Spitter plant, which fires at enemies from afar.
Rampant Growth
W

Rampant Growth

Cooldown: 0.25 Range: 850
Zyra plants a seed, granting vision of an area for up to 30 seconds. Other spells cast on seeds will turn them into plants, who fight for Zyra. Additionally passively grants her Cooldown Reduction.
Grasping Roots
E

Grasping Roots

Cooldown: 12 Cost: 70/75/80/85/90 Range: 1100
Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast upon a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed.
Stranglethorns
R

Stranglethorns

Cooldown: 130/120/110 Cost: 100/120/140 Range: 700
Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts.

Skins

3

Lore

Longing to take control of her fate, the ancient, dying plant Zyra transferred her consciousness into a human body for a second chance at life. Centuries ago, she and her kind dominated the Kumungu Jungle, using thorns and vines to consume any animal that set foot in their territory. As the years passed, the animal population steadily died off. Food became increasingly scarce, and Zyra could only stand by helplessly as the last of her kin withered away. She thought she would perish alone, until the appearance of an unwary sorceress presented her with an opportunity for salvation.

It was the first time in years Zyra had sensed a creature wander so close. Hunger drew her to the sorceress, but some other, deeper instinct compelled her. She enveloped the woman in thorns with ease, but as she savored this final meal, foreign memories invaded her thoughts. She saw great jungles of metal and stone where humans and animals thrived. Potent magic surged through her vines, and she devised an elegant but risky plan to survive. Using the woman's memories, Zyra poured her newfound magic into the creation of a human-shaped vessel. She didn't know what sort of world awaited her, but she had nothing left to lose. When Zyra opened her eyes, she was overwhelmed by the raw power ready at her fingertips. It wasn't until she noticed the shriveled remains of the plant she once was that she realized how vulnerable she had become. If this body died, there would be no network of vines to retreat through, no roots to regrow her... but she felt truly alive. She beheld the world for the first time as animals did, and a dark smile crept across her lips. She was reborn, and there was so much now within her grasp.

''Closer to the flower, closer to the thorns.''
--Zyra

Tips

Playing as

  • Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot.
  • Seeds grant vision to your team.
  • Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in.

Playing against

  • Zyra's seeds can be destroyed by stepping on them. Crush them under foot if she is using them primarily to give her team vision of an area.
  • Moving closer to Zyra can be a smart move if she places plants too far away from herself.
  • Plants can be killed by three basic attacks, or a single target spell and one basic attack.
  • Move away from or strafe rapidly around Zyra when she dies, or she will exact true vengeance upon you from the grave.