4.19.3 EN

Patch & language

Champions 4.19.3 · en_US

Karthus

The deathsinger

Mage Resource: Mana
Attack 2
Defense 2
Magic 10
Difficulty 7

Abilities

P · Q · W · E · R
Death Defied
P

Death Defied

Upon dying, Karthus enters a spirit form that allows him to continue casting spells while dead for 7 seconds.
Lay Waste
Q

Lay Waste

Cooldown: 1 Cost: 20/26/32/38/44 Range: 875
Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.
Wall of Pain
W

Wall of Pain

Cooldown: 18 Cost: 100 Range: 1000
Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.
Defile
E

Defile

Cooldown: 0.5 Cost: 30/42/54/66/78 Range: 550
Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
Requiem
R

Requiem

Cooldown: 200/180/160 Cost: 150/175/200 Range: self
After channeling for 3 seconds, Karthus deals damage to all enemy champions.

Skins

5

Lore

Karthus is a harbinger of oblivion, zealously devoted to the beauty and clarity of death. Even in his youth, he was utterly obsessed with mortality, growing ever more relentless in the pursuit of his dark desires. Yearning to be one with death itself, Karthus journeyed to the Shadow Isles and willingly offered himself to undeath. Karthus transformed into the Deathsinger, a dread lich existing solely to deliver the blessed gift of annihilation.

Tips

Playing as

  • Ask your allies to help point out when you should use Requiem to get kills in different lanes.
  • Lay Waste is very strong at farming minions and harassing enemy champions.

Playing against

  • Karthus can cast spells for a short duration after he is killed. Move away from his corpse to be safe.
  • Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal.