4.17.1 EN

Patch & language

Champions 4.17.1 · en_US

Xerath

The magus ascendant

MageAssassin Resource: Mana
Attack 1
Defense 3
Magic 10
Difficulty 8

Abilities

P · Q · W · E · R
Mana Surge
P

Mana Surge

Xerath's basic attacks periodically restore Mana.
Arcanopulse
Q

Arcanopulse

Cooldown: 9/8/7/6/5 Cost: 80/90/100/110/120 Range: 750
Fires a long-range beam of energy, dealing magic damage to all targets hit.
Eye of Destruction
W

Eye of Destruction

Cooldown: 1 Cost: 70/80/90/100/110 Range: 1100
Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
Shocking Orb
E

Shocking Orb

Cooldown: 18/16/14/12/10 Cost: 60/65/70/75/80 Range: 1050
Deals magic damage to an enemy and stuns them.
Rite of the Arcane
R

Rite of the Arcane

Cooldown: 130/115/100 Cost: 100 Range: 3200/4400/5600
Xerath immobilizes himself and gains three shots of a long-range attack.

Skins

3

Lore

Powerful beyond reckoning, the ascended being known as Xerath was once a mortal of flesh and blood. He is now something vastly different - a being of writhing arcane energy. Having emerged from millennia-spanning imprisonment, he is now ready to unleash his power upon Runeterra, and utterly destroy any who oppose him.

Tips

Playing as

  • It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
  • Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
  • If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.

Playing against

  • Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
  • Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
  • Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.