16.15.1 EN

Patch & language

Champions 16.15.1 · en_US

Lee Sin

The Blind Monk

FighterAssassin Resource: Energy
Attack 8
Defense 5
Magic 3
Difficulty 6

Abilities

P · Q · W · E · R
Flurry
P

Flurry

After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 15 Energy each.
Sonic Wave / Resonating Strike
Q

Sonic Wave / Resonating Strike

Cooldown: 11/10/9/8/7 Cost: 50 Range: 1100
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing health.
Safeguard / Iron Will
W

Safeguard / Iron Will

Cooldown: 9 Cost: 50 Range: 700
Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal, Spell Vamp, and Armor.
Tempest / Cripple
E

Tempest / Cripple

Cooldown: 10 Cost: 50 Range: 425
Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
Dragon's Rage
R

Dragon's Rage

Cooldown: 90/75/60 Range: 375
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

Skins

7

Lore

- Nothing can upset his balance