13.18.1 EN

Patch & language

Runes 13.18.1 · en_US

Precision

Keystone

Press the Attack

Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.

Lethal Tempo

Gain [60% - 90%] (Melee) or [24% - 54%] (Ranged) Attack Speed for 6 seconds when you attack an enemy champion. This effect stacks up to 6 times.

While this effect fully stacked, your Attack Speed can exceed 2.5 and you gain 50 Attack Range.

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

Energized attacks heal you for 10 - 100 (+0.3 Bonus AD, +0.2 AP) and grant 20% Move Speed for 1s.

Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions.

Conqueror

Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Slot 1

Overheal

Excess healing on you becomes a shield.
Full description
Excess healing on you becomes a shield for 11% of your max Health.

Shield is built up from 20 to 100% of excess healing from yourself or any ally.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.
Full description
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner

Presence of Mind

Increase your mana or energy regeneration when damaging an enemy champion. Takedowns restore mana or energy.
Full description
Damaging an enemy champion increases your mana regeneration by (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

Takedowns restore 15% of your maximum mana or energy.
Slot 2

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.
Full description
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Tenacity

Takedowns on enemies grant permanent Tenacity.
Full description
Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Bloodline

Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Full description
Gain 0.35% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health.

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Slot 3

Coup de Grace

Deal more damage to low health enemy champions.
Full description
Deal 8% more damage to champions who have less than 40% health.

Cut Down

Deal more damage to champions with more max health than you.
Full description
Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.

Last Stand

Deal more damage to champions while you are low on health.
Full description
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.