K'Sante charges up before dashing. K'Sante is unstoppable and takes less damage while charging. Any targets hit by the dash are knocked to the end of the dash and stunned.
K'Sante will dash to an ally and both will gain a shield. If there is no ally, K'Sante will still dash to the location at a reduced range and gain a shield.
R
All Out
Cooldown: 120/100/80Cost: 100Range: 250
K'Sante smashes an enemy away. If the enemy hits a wall they will go through the wall taking more damage. K'Sante will appear behind the target and goes All Out by shredding his defenses but greatly increasing his damage.
Skins
2
Lore
Defiant and courageous, K'Sante battles colossal beasts and ruthless Ascended to protect his home of Nazumah, a coveted oasis amid the sands of Shurima. But after a falling-out with his former partner, K'Sante realizes that in order to become a warrior worthy of leading his city, he must temper his single-minded drive for success. Only then can he avoid falling prey to his own pride and find the wisdom he needs to defeat the vicious monsters threatening his people.
Tips
Playing as
Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
Playing against
Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.