10.3.1 EN

Patch & language

Runes 10.3.1 · en_US

Domination

Keystone

Electrocute

Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

Cooldown: 25 - 20s


'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'

Predator

Enchants your boots with the active effect 'Predator.'

Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.

Cooldown: 150s - 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.

Dark Harvest

Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 5.

Dark Harvest damage: 20-60 (based on level) (+5 damage per soul) (+0.25 bonus AD) (+0.15 AP)
Cooldown: 45s (resets to 1.5s on takedown)

Hail of Blades

Gain 110% Attack Speed when you attack an enemy champion for up to 3 attacks.

No more than 2s can elapse between attacks or this effect will end.

Cooldown: 4s out of combat.

Attack resets increase the attack limit by 1.
Allows you to temporarily exceed the attack speed limit.
Slot 1

Cheap Shot

Deal bonus true damage to enemy champions with impaired movement or actions.
Full description
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

Cooldown: 4s
Activates on damage occurring after the impairment.

Taste of Blood

Heal when you damage an enemy champion.
Full description
Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s

Sudden Impact

Gain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.
Full description
After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
Slot 2

Zombie Ward

Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses. Gain permanent AD or AP, adaptive for each Zombie Ward spawned plus bonus upon completion.
Full description
Takedowns on enemy Wards cause friendly Zombie Wards to sprout from their corpses.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Zombie Ward spawned, up to 10.

After spawning 10 Zombie Wards, additionally gain 10 adaptive force.

Zombie Wards are visible, last for 120s and do not count towards your ward limit.

Ghost Poro

When your wards expire, they leave behind a Ghost Poro. The Ghost Poro grants vision until discovered. Gain permanent AD or AP, adaptive for each Ghost Poro and when your Ghost Poro spots an enemy champion, plus bonus upon completion.
Full description
When your wards expire, they leave behind a Ghost Poro, which grants vision for 60s. Nearby enemy champions scare the Ghost Poro away.

Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion up to 10 stacks.

After gaining 10 stacks, additionally gain 10 adaptive force.

Eyeball Collection

Collect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.
Full description
Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

Collect 1 eyeball per champion takedown.
Slot 3

Ravenous Hunter

Unique takedowns grant permanent healing from ability damage.
Full description
Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.

Ingenious Hunter

Unique takedowns grant permanent Active Item CDR (includes Trinkets).
Full description
Gain 15% Active Item CDR plus an additional 5% per Bounty Hunter stack (includes Trinkets).

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Relentless Hunter

Unique takedowns grant permanent out of combat MS.
Full description
Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Ultimate Hunter

Unique takedowns grant permanent cooldown reduction on your Ultimate.
Full description
Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.