0.152.115 EN

Patch & language

Champions 0.152.115 · en_US

Rammus

The armordillo

TankMeleeRecommended
Attack 4
Defense 10
Magic 5
Difficulty 5

Abilities

P · Q · W · E · R
Spiked Shell
P

Spiked Shell

Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.
Powerball
Q

Powerball

Cooldown: 10 Cost: 70/80/90/100/110 Range: self
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Defensive Ball Curl
W

Defensive Ball Curl

Cooldown: 14 Cost: 40 Range: self
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.
Puncturing Taunt
E

Puncturing Taunt

Cooldown: 12 Cost: 50/60/70/80/90 Range: 325
Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing Armor temporarily.
Tremors
R

Tremors

Cooldown: 60 Cost: 120 Range: self
Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.

Skins

6

Lore

Ravaged by Rune Wars long past, the lands south of the Great Barrier are wrecked by chaotic magical storms, leaving the grasp of nature's rule tenuous at best. While abnormal flora or fauna are the norm rather than the exception in these ruined areas, perhaps none is more curious than the case of Rammus. While no one is entirely certain why an armadillo from the Shurima Desert crossed the Kumungu Jungle into the Plague Jungles, Rammus made just such a journey. There, amongst the twisted vines and festering rot, he came across an oddity - a healthy evergreen hedge maze, stretching as far as the eye could see. As he explored the maze, something compelled him toward its center - a light, a presence of some kind. As he drew closer, the light surged, blinding him and knocking him unconscious.

When he awoke, Rammus' whole world had changed. The maze had vanished and he felt truly cognizant for the first time in his otherwise unremarkable life. As his predicament dawned on him, Rammus had a moment of panic. As he trembled, the earth around him began to shake, the intensity increasing until he managed to steady himself. As the quake receded, Rammus arose and left the Plague Jungles in search of others like him. His search brought him across all the lands south of the Great Barrier, but everywhere he went, he was unique.The hardships of this sojourn inspired him to craft the suit of armor that would earn him the title of Armordillo. Rammus' quest eventually drew him to the only place where a sentient armadillo is less than confounding - the League of Legends.

''I've seen a lot of things, but this... this is a first.''
-- Ezreal, the Prodigal Explorer, after first meeting Rammus

Tips

Playing as

  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.

Playing against

  • Pay particular attention to when his Defensive Ball Curl is off. Rammus has slightly lower stats than a normal tank when he's out of the stance.
  • Rammus often stacks high armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.