Resolve
Resolve
Rune: Resolve
Every 4s in combat, your next basic attack on a champion will:
Slot 1
Grasp of the Undying
GraspOfTheUndying
Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equal to 3.5% of your max health Heal you for 1.3% of your max health Permanently increase your health by 5
Ranged Champions: Damage, healing, and permanent health gained are 40% effective.
Aftershock
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.
Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s
Resistance bonus from Aftershock capped at: 80-150 (based on level)
Damage: 25 - 120 (+8% of your bonus health)
Cooldown: 20s
Resistance bonus from Aftershock capped at: 80-150 (based on level)
Guardian
Guardian
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.
Cooldown:90 - 40 seconds
Shield:45 - 180 + 25% of your ability power + 5% of your bonus health
Proc Threshold:50 - 165 postmitigation damage
Cooldown:
Shield:
Proc Threshold:
Slot 2
Demolish
Demolish
Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.
Cooldown: 45s
Cooldown: 45s
Font of Life
FontOfLife
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.
70% effect for Ranged Users.
Cooldown: 20s
70% effect for Ranged Users.
Cooldown: 20s
Shield Bash
ShieldBash
Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage.
You have up to 2s after the shield expires to use this effect.
You have up to 2s after the shield expires to use this effect.
Slot 3
Conditioning
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second Wind
SecondWind
After taking damage from an enemy champion, heal for 4% of your missing health over 10s.
Bone Plating
BonePlating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s
Cooldown: 55s
Duration: 1.5s
Cooldown: 55s
Slot 4
Overgrowth
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Revitalize
Revitalize
Gain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Unflinching
Unflinching
Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.