Precision
Precision
Rune: Precision
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus
Slot 1
Press the Attack
PressTheAttack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.
Lethal Tempo
LethalTempo
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed .
Fleet Footwork
FleetFootwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized
Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant20% Move Speed for 1s.
For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.
Energized attacks heal you for 10 - 130 (+0.1 Bonus AD, +0.05 AP) and grant
For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.
Conqueror
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Slot 2
Absorb Life
AbsorbLife
Killing a target heals you for @HealAmount@.
Triumph
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold.
'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
Presence of Mind
PresenceOfMind
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy.
Takedowns restore 15% of your maximum mana or energy.
Cooldown for damage restoration: 8s
Takedowns restore 15% of your maximum mana or energy.
Cooldown for damage restoration: 8s
Slot 3
Legend: Alacrity
LegendAlacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Legend: Haste
LegendHaste
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks ).
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Legend: Bloodline
LegendBloodline
Gain 0.40% Life Steal for every Legend stack (max 15 stacks ). At maximum Legend stacks, gain 85 max health .
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Slot 4
Coup de Grace
CoupDeGrace
Deal 8% more damage to champions who have less than 40% health.
Cut Down
CutDown
Deal 8% more damage to champions who have more than 60% health.
Last Stand
LastStand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.