Resolve

Resolve

Resolve

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Rune: Resolve

Every 4s in combat, your next basic attack on a champion will:

  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 40% effective.

  • Slot 1

    Grasp of the Undying

    Grasp of the Undying

    GraspOfTheUndying

    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 3.5% of your max health
  • Heal you for 1.3% of your max health
  • Permanently increase your health by 5
    Ranged Champions: Damage, healing, and permanent health gained are 40% effective.
  • Aftershock

    Aftershock

    Aftershock

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
    Guardian

    Guardian

    Guardian

    Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

    Cooldown: 90 - 40 seconds
    Shield: 45 - 180 + 25% of your ability power + 5% of your bonus health
    Proc Threshold: 50 - 165 postmitigation damage

    Slot 2

    Demolish

    Demolish

    Demolish

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
    Font of Life

    Font of Life

    FontOfLife

    Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion.

    70% effect for Ranged Users.

    Cooldown: 20s
    Shield Bash

    Shield Bash

    ShieldBash

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.

    Slot 3

    Conditioning

    Conditioning

    Conditioning

    After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
    Second Wind

    Second Wind

    SecondWind

    After taking damage from an enemy champion, heal for 4% of your missing health over 10s.
    Bone Plating

    Bone Plating

    BonePlating

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.

    Duration: 1.5s
    Cooldown: 55s

    Slot 4

    Overgrowth

    Overgrowth

    Overgrowth

    Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

    When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
    Revitalize

    Revitalize

    Revitalize

    Gain 5% Heal and Shield Power.

    Heals and shields you cast or receive are 10% stronger on targets below 40% health.
    Unflinching

    Unflinching

    Unflinching

    Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.