Domination
Domination
Rune: Domination
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus
Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Slot 1
Electrocute
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage .
Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage.
Cooldown: 20s
'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Dark Harvest
DarkHarvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11.
Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 35s (resets to 1.0s on takedown)
Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP)
Cooldown: 35s (resets to 1.0s on takedown)
Hail of Blades
HailOfBlades
Gain 160% (80% for ranged champions) Attack Speed when you attack an enemy champion for up to 3 attacks.
No more than 3s can elapse between attacks or this effect will end.
Cooldown: 10s.
Attack resets increase the attack limit by 1.
Allows you to temporarily exceed the Attack Speed limit.
No more than 3s can elapse between attacks or this effect will end.
Cooldown: 10s.
Allows you to temporarily exceed the Attack Speed limit.
Slot 2
Cheap Shot
CheapShot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).
Cooldown: 4s
Activates on damage occurring after the impairment.
Cooldown: 4s
Taste of Blood
TasteOfBlood
Heal when you damage an enemy champion.
Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)
Cooldown: 20s
Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level)
Cooldown: 20s
Sudden Impact
SuddenImpact
Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s.
Cooldown: 10s
Cooldown: 10s
Slot 3
Sixth Sense
SixthSense
Automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
This effect has a 250 second Cooldown.
Level 11: Also reveal the ward for 10s.
This effect has a 250 second Cooldown.
Grisly Mementos
GrislyMementos
Collect 1 memento on champion takedowns , up to 18 total.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.
Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.
Deep Ward
DeepWard
Your wards in the enemy jungle are Deep . Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards).
Level 9: Wards in the river are alsoDeep .
Level 9: Wards in the river are also
Slot 4
Treasure Hunter
TreasureHunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold .
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Relentless Hunter
RelentlessHunter
Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Ultimate Hunter
UltimateHunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.